Monday, 25 February 2008
Monday, 18 February 2008
occlusion test 2
What I have done for this test is demonstrate in the same image the difference certain tweaks make to the occlusion. Here I have done a test changing the colour of the shadows, which is very handy because having a different colour for the occlusion could help give our film a totally different look. I have also done tests with the occlusion option reflective switched on which is the bottom left of the image and the bottom right of the image is with reflective turned off. These are with max distance 20 and spread at 0.800
occlusion test 1
Ambient Occlusion Pass
Ambient Occlusion is something that we may or may not use in the final rendering process of our film, but it is something worth looking at so I have just done a few tests and played around with a few settings. Occlusion adds reaism to the final render. It adds another layer of detail that will help add an extra bit of quality to the final render.
To render the occlusion render pass once again you select everything in the scene and create a lyer. Right click on the layer and in presets maya already has the setting occlusion. Click on the occlusion preset and the whole scene will turn black. In the render you will see your objects but in the occlusion settings you can adjust how much shadow you want to be displaced, the colour of the shadows, how much detail you want the occlusion to portray. The higher the spread and the max distance settings are the longer each frame will take to render.
Tuesday, 12 February 2008
Rendering in Layers pt4
Secondly the reason why the floor is very important in this scene alsi is because without a floor of some sort your not going to get the shadw of the object. When you click on the floor you go to render stats but this time only turn off cast shadows becuase it will be recieving the shadows.
Finally in the render layer option you click on the flag icon and then in the render pass options you change the tick from Beauty to Shadow. Now the shdow render layer is set up and when you click on render you should get this balck and white image.
Rendering in Layers pt3
Shadow Pass
In the shadow layer I have picked what I want in the scene so it will be the shapes, the floor which is vital and the light which is also important. YOu need to decide vitally what int he scene you will have recieve light and what will be casting shadows. The objects in the scene will need to cast shadows, and as we dont want to see the objects in the render and only the shadow of the object you also need to click primary visibility off.
You select the animation and change the setting from display to render. You then select the icon with a blue ball which will create your render layer. You can delete or add anythin to this particular layer. Once you select your layer all you will see is the aniamtion and whatever else you have selected to add to that layer.
Rendering in Layers pt1
Rendering in Layers
Aminata mentioned to me to look into rendering in layers. We are thinking of using this rendering technique because for what we want to do it will save more time rendering such things like the animation,shadows of characters,background and possibly an occlusion pass seperately and then compositing them together again in after effects. I have looked at a tutorial on www.tutorialcentral.com on this process, and it seems to be quite straight foward.
Monday, 11 February 2008
Sunday, 10 February 2008
Saturday, 2 February 2008
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