Tuesday 18 March 2008

Rigging Contd

So far I have given the character knee controls and constraints and have started to work up the body to the head. There will be constraints used for the different parts of the body













Saturday 15 March 2008

Rigging Young Ginette

Ive started rigging young ginette and so far so good. I will be adding bones in the skirt so that it moves with young ginette.



Tuesday 11 March 2008

Final Animatic

After lots of discussion we as a group made lots of tweaks and improvements on my first animatic and after our meeting on wednesday this si the final outcome

1st animatic

Personal Timetable


March April May June
Week 1 Animatic/Blendshapes Animation Animation
Week 2 Animatic/Blendshapes Animation Animation
Week 3 Rigging/Rendering Layers Animation

Week 4 Animation/Rendering Layers Animation

Wednesday 5 March 2008

Powerful walkcycle pt3



The animation needed just a little bit more tweaking but Adam said he really liked the last one I sent him he just wanted a bit more swing in the arms and a bit less head movement rotation. So I have made these changes and this is the final out which I am happy about! The walk does suite the war atmosphere this scene is meant to be depicting

Tuesday 4 March 2008

Powerful walkcycle pt2



I got some really good feedback from Adam and I have taken his advice into consideration such as using the swing of the shoulders more and the timing was a bit too fast in my last playblast to him so I have made it slightly slower and animated more of the head as well in this playblast.

Saturday 1 March 2008

Powerful walkcycle pt1



I have added the weight to the bounce of the walk, and have sent it to Adam so I am awaiting feedback

Powerful walkcycle



This is a playb;ast of the foundation of the walk. I am going to be adding more weight and see what Adam thinks of it

Theres a War in Wunderland

Adam has asked fro some help on his film and I have accepted to do some animation for him. He just wants a powerful walkcycle for one of his characters, so I will be working on that in the next couple days