Monday 28 April 2008

Weighting Finished






























I have dealt with a few weighting issues in the past week, but I have tried to be systematic about it. I have asked people like Dave Bates for advice and have ploughed through it. I have weighted it in my opnion well enough to be animted. I am quite happy with it

Thursday 17 April 2008

Problem Solved Pt 2






























I went into the component editor and I found out what part of the body the vertices were assigned to. SO I made sure that those vertices only moved when the neck moved..

Weighting problem solved pt 1

I put ginette in vertex mode and then picked the problem vertices, so that I will be able to go intot he component editor and give them the appropriate weight..

Wednesday 16 April 2008

Weighting problem































When I moved the arms vertices on the neck always went out of joint. I therefore had to put the arms in extreme poses to get to the problem. I have used the component editor for alot of the weighting and that is what I am going to be using to solve this problem.

I have decided not to ask Giles to help with the weighting as I want to solve these problems myself

Monday 14 April 2008

Weighting arghhhhhhhhhhhh

I have been struggling with weighting for about 2weeks now and I think I am going to try and get Giles from the other group to help witht the weighting so that we can start animating

Tuesday 1 April 2008

Set Driven Keys for the Legs

I have also done set driven keys for both feet. When the foot roll option in the channel box is at -10 the heel faces up. When its at 0 its in a neutral position. And when its at +10 the foot is on its tip toe












Set Driven Keys for the Character

This is one of the set driven keys I have done for both the left amd the right wrist! When you hight the Fist option in the channel box and middle mouse click and drag on the screen the fist changes from an open hand to a closed fist